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Weekly Journal 9 - November 10, 2022

  • Writer: Artun Çimensel
    Artun Çimensel
  • Nov 11, 2022
  • 2 min read

Team's progress:

The team has been making some progress and working on Area 2. We are creating red/fire related tiles for the environment. One enemy has been created which is a tree that is on fire. I think this was a challenging and time consuming enemy to work on due to the fire that had to be animated across frames. An idle sprite has been created for the second drone enemy.


My contributions:

I have several bugs in my list of things to do which I was thinking of working on this week. In the end I decided that I wanted to finish the features that I have been putting off once and for all and leave the bugs for now, as they are not major.


The things I did this week:

  • Finished the teleport skill which allows player to redirect their ranged attacks. I created a queue that can only contain two teleports at a time. Wrote some logic to queue/dequeue them at proper times and a way for 2 teleports to pair with each other so they know the others position to be able to redirect attacks. The attacks also had to be redirected towards the other, sometimes needing to flip animation and reverse the velocity of the attack. Fixed some bugs when teleports would send an attack to its pairs location after the pair had been destroyed

  • Tuned jumping to make jumping easier. In the presentation we had a hard time getting up the wall so some parameters were changed. I played around with needing to hold the direction against the wall to hold on but it's really hard to jump that way so I reversed that

  • Finished the sliding skill. Made it a burst on button down instead of continuous while you are holding the slide button. I changed the animation from sliding to the "floating particles". It allows player to go through enemies to use it as a dodge and disable damage. It also allows the player to go through walls.



Reflection:

The sliding/dodge feels pretty good and allows the player to be more immersed in the fight. The player doesn't have to run back or try to jump over the enemy. They can now go through it. I think I have finished the major features of the game. Some more enemies have to be added and the second area needs to be worked on. The game can start to be polished more. Combat feels a bit stiff, I will look to add some "hit stops" and try out a camera shake to make hits feel more impactful. I'll also add more sound effects to give more satisfaction to the player when fighting.


Progress after a presentation week, progress slows a bit understandably since in the previous week we had to put off other classes that we now have to catch up on. I expect next week will have more progress but we are making steady progress.

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